Spells for Bloodtooth
Bloodtooth Expansion data
Skill Rank | Spell Level Gained | Max Res Channel |
01-19 | none | 1 |
20-39 | 1 | 3 |
40-59 | 2 | 5 |
60-79 | 3 | 7 |
80-99 | 4 | 9 |
100+ | 5 | 11 |
Herbalism
Level 1 Spells
Cure Body Wounds 1
Decontaminate Object 1
Detect Plant 1
Highlighter 1
Light 1
Wilting 1
Level 2 Spells
Cure Body Wounds 2
Detect Disease 2
Detect Plant 2
Detect Poison 2
Hawk’s Insight 2
Highlighter 2
Level 3 Spells
Peacock’s Splendor 2
Antitoxin 3
Cure Body Wounds 3
Detect Vermin 3
Elephant’s Memory 3
Scleroderma 3
Wilting 3
Level 4 Spells
Antigen 4
Botanist 4
Chelate 4
Cure Body Wounds 4
Foliadiction 4
Paramedic 4
Level 5 Spells
Antitoxin 5
Aqueous Nebula 5
Cure Body Wounds 5
Cure Body, Mass 5
Remission 5
Toxicologist 5
Antigen 4 (Delay Condition 4) Herb 4
MBS Affecting [Disease, Healing][Herbalism]
Level: 4
Components: V, M, C (level 1 honey)
Casting Time: casting
Range: touch
Target: size 1 creature
Duration: 1 round/rank
Other: none
Description: Antigen 4 causes the subject to becomes temporarily immune to disease. Any poison in its system or any poison to which it is exposed during the spell’s duration does not affect the subject until the spell’s duration has expired. Antigen 4 does not cure any damage that disease may have already done. This spell is typically used in combat to prevent disease from hampering combat ability.
Antitoxin 3 (Neutralize poison 3) Herb 3
MBS Affecting [Healing][Poison][Herbalism]
Level: 3
Components: V, M, DF, C (C:level 1 poultice of herbs; F:level 1 activated charcoal)
Casting Time: pensive
Range: touch
Target: size 1 living creature
Duration: instantaneous
Other: 1d6:1 Resource
Description: Antitoxin 3 allows the caster to heal a living creature, channeling positive energy that cures 5d6 Poison strength, plus 1d6 per 1 extra Resource spent
Antitoxin 5 (Neutralize poison 5) Herb 5
MBS Affecting [Healing][Poison][Herbalism]
Level: 5
Components: V, M, DF (F:level 1 activated charcoal)
Casting Time: casting
Range: touch
Target: size 1 living creature
Duration: instantaneous
Other: 1d6:1 Resource
Description: Antitoxin 5 functions as Antitoxin 3, with changes in spell parameters as noted, curing 9d6 Poison strength, plus 1d6 per 1 extra Resource spent.
Aqueous Nebula 5 (Fog 5) Herb 5
Personal Interaction [Water][Herbalism]
Level: 5
Components: V, M, C (C: level 2 herbs for producing smoke)
Casting Time: casting
Range: touch
Target: size 3 area
Duration: 1 minute/rank
Other: none
Description: Aqueous Nebula 5 conjures a misty vapor arises around the caster. It is stationary once created. The vapor obscures all sight, including darkvision, beyond one space. A creature one space away has concealment. Creatures farther away have total concealment.
A moderate wind (11+ mph), such as from a gust of wind spell, disperses the fog in 4 rounds. A strong wind (21+ mph) disperses the fog in 1 round. A energy ball, energy strike, or similar fire spell burns away the fog in the explosive or fiery spell’s area. A energy wall burns away the fog, in fire, in the area into which it deals damage.
This spell does not function underwater.
Botanist 4 (Enhance Skill 4) Herb 4
Enhancement [Skills][Personal Interaction][Herbalism]
Level: 4
Components: V, M, DF and C (level 1 bandages and antiseptic)
Casting Time: casting
Range: touch
Target: willing size 1 creature
Duration: 1 round/10 rank
Other: none
Description: Botanist 4 gives a shift bonus to all Botn rolls made by the target creature.
Chelate 4 (Delay Condition 4) Herb 4
MBS Affecting [Poison, Healing][Herbalism]
Level: 4
Components: V, M, C (level 1 beeswax)
Casting Time: casting
Range: touch
Target: size 1 creature
Duration: 1 round/rank
Other: none
Description: Chelate 4 causes the subject to becomes temporarily immune to poison. Any poison in its system or any poison to which it is exposed during the spell’s duration does not affect the subject until the spell’s duration has expired. Chelate 4 does not cure any damage that poison may have already done. This spell is typically used in combat to prevent disease from hampering combat ability.
Cure Body Wounds 3 (Cure Resource 3) Herb 3
MBS Affecting [Healing][Herbalism]
Level: 3
Components: V, M, F (F: level 1 white coral)
Casting Time: casting
Range: touch
Target: size 1 living creature
Duration: instantaneous
Other: 1d6:1 Resource
Description: Cure Body Wounds 3 functions as Cure Body Wounds 1, with changes in spell parameters as noted, curing 5d6 Body, plus 1d6 per 1 extra Resource spent.
Cure Body Wounds 4 (Cure Resource 4) Herb 4
MBS Affecting [Healing][Herbalism]
Level: 4
Components: V, M, F (F: level 1 white coral)
Casting Time: casting
Range: touch
Target: size 2 living creature
Duration: instantaneous
Other: 1d6:1 Resource
Description: Cure Body Wounds 3 functions as Cure Body Wounds 1, with changes in spell parameters as noted, curing 7d6 Body, plus 1d6 per 1 extra Resource spent.
Cure Body Wounds 5 (Cure Resource 5) Herb 5
MBS Affecting [Healing][Herbalism]
Level: 5
Components: V, M
Casting Time: casting
Range: touch
Target: size 3 living creature
Duration: instantaneous
Other: 1d6:1 Resource
Description: Cure Body Wounds 5 functions as Cure Body Wounds 1, with changes in spell parameters as noted, curing 9d6 Body, plus 1d6 per 1 extra Resource spent.
Cure Body Wounds, Mass 5 (Cure Resource, Mass 5) Herb 5
MBS Affecting [Healing][Herbalism]
Level: 5
Components: V, M
Casting Time: casting
Range: close
Target: size 2 living creature/10 rank, no two of which can be more than 12 m apart
Duration: instantaneous
Other: 1d6:1 Resource
Description: Cure Body Wounds, Mass 5 functions like Cure Body Wounds 2, except that it affects
multiple creatures, with changes in spell parameters as noted.
Detect Vermin 3 (Detect Creature 3) Herb 3
Information [Vermin][Herbalism]
Level: 3
Components: V, M, C (level 1 decomposing fruit)
Casting Time: incantation
Range: caster
Target: 64 m cone
Duration: 1 minute/rank
Other: none
Description: Detect Vermin 3 can detect a particular kind of vermin in a cone emanating out from the caster in whatever direction faced. The caster thinks of a kind of vermin when using the spell, but can change the vermin kind each round. This spell reveals the following information:
Elephant’s Memory 3 (Enhance Ability 3) Herb 3
Enhancement [Abilities]
Level: 3
Components: V, M, DF and C (level 1 few hairs, or a few feathers or droppings from an owl)
Casting Time: casting
Range: touch
Target: size 1 creature
Duration: 1 round/rank
Other: none
Description: Elephant’s Memory 3 grants +12 enhancement bonus to Memory, with spell parameters as noted.
Foliadiction 4 (Communication 4) Herb 4
Information
Level: 4
Components: V, M, C (level 1 sap, inserted under tongue during casting)
Casting Time: casting
Range: personal
Target: size 1 caster
Duration: 1 round/rank
Other: none
Description: Foliadiction 4 allows comprehension and communication with plants, including both normal plants and plant creatures. The caster is able to ask questions of and receive answers from plants. A regular plant’s sense of its surroundings is limited, so it won’t be able to give (or recognize) detailed descriptions of creatures or answer questions about events outside its immediate vicinity. The spell doesn’t make plant creatures any more friendly or cooperative than normal. Furthermore, wary and cunning plant creatures are likely to be terse and evasive, while the more stupid ones may make inane comments. If a plant creature is friendly toward the caster, it may do some favor or service.
Paramedic 4 (Enhance Skill 4) Herb 4
Enhancement [Skills][Personal Interaction][Herbalism]
Level: 4
Components: V, M, DF and C (level 1 bandages and antiseptic)
Casting Time: casting
Range: touch
Target: caster
Duration: 1 round/rank
Other: none
Description: Paramedic 4 gives a shift bonus to all Faid, Ptox, and Meds rolls made by the target creature.
Remission 5 (Cure Disease 5) Herb 5
MBS Affecting [Healing][Disease][Herbalism]
Level: 5
Components: V, M, DF (F:level 1 bottle of antiseptic)
Casting Time: casting
Range: touch
Target: size 1 living creature
Duration: instantaneous
Other: 1d6:1 Resource
Description: Remission 5 allows the caster to heal a living creature, channeling positive energy that cures 9d6 Disease strength, plus 1d6 per 1 extra Resource spent.
Scleroderma 3 (Enhance DR 3) Herb 3
Transformation [Plant][Defensive][Herbalism]
Level: 3
Components: V, M, C (C: level 1 maple tree bark)
Casting Time: casting
Range: touch
Target: willing size 1 creature
Duration: 1 round/rank
Other: none
Description: Scleroderma 3 grants a +3 enhancement to natural armor, with spell parameters as above.
Toxicologist 5 (Enhance Skill 5) Herb 5
Enhancement [Skills][Personal Interaction][Herbalism]
Level: 5
Components: V, M
Casting Time: casting
Range: touch
Target: willing size 1 creature
Duration: 1 round/10 rank
Other: none
Description: Toxicologist 4 gives a shift bonus to all Ptox rolls made by the target creature.
Wilting 3 (Energy Ray 3 (Cellular)) Herb 3
MBS Affecting [Cellular] [Plant][Herbalism]
Level: 3
Components: V, M
Casting Time: casting
Range: close
Target: size 1 plant
Duration: instantaneous
Other: none
Description: Wilting 3 functions as per Wilting 1 (UHPH), with changes in spell parameters, causing 7d6 damage to the target.