Spells for Bloodtooth
Bloodtooth Expansion data
Skill Rank | Spell Level Gained | Max Res Channel |
01-19 | none | 1 |
20-39 | 1 | 3 |
40-59 | 2 | 5 |
60-79 | 3 | 7 |
80-99 | 4 | 9 |
100+ | 5 | 11 |
Wicca Spells
Level 1 Spells
Blow Fumes 1
Candy 1
Doorman1
Mask Object 1
Nightlight 1
Level 2 Spells
Calm Animal 2
Doorman 2
Fright 2
Hairdo 2
Sly Suggestion 2
Level 3 Spells
Animal Eyes 3
Fright 3
Morale Sap 3
Parley Homines 3
Pinch 3
Level 4 Spells
Elusiveness 4
Fright 4
Glue 4
Lookalike 4
Tranquility 4
Level 5 Spells
Darken 5
Fright 5
Morale Sap 5
Nightlight 5
Suave 5
Animal Eyes Wicca 3
Informational
Level: 3
Components: V, M, F3 (spectacles with embedded fleck of lapis lazuli and embedded fleck of emerald)
Casting Time: casting
Range: touch
Target: one size0 or smaller animal that is under the Caster's influence per spell Influence Animal
Duration: 1 round/rank
Other: 2 minutes:1 Soul Resource. Spell may be pumped to affect larger target. Size1 = 1 shift harder. Size2 = 3 shifts harder. Size3 = 6 shifts harder.
Description: While touching the target animal and wearing the spectacles, the Caster says “Et quid vos videtis” (I see what you see). The Caster can now sees only what is before the target animal.
The spell will dissipate if:
Blow Fumes 1 Wicca 1
Transformation [Air]
Level: 1
Components: V, M, C4 (softball-sized congealed ball of feces, vomit, and carrion), F1 (small paper fan with a drawing of a skunk on it)
Casting Time: casting
Range: close
Target: size1 area
Duration: 5 rounds
Other: none
Description: With Blow Fumes 1, the Caster holds the congealed ball and fans it. The ball poofs and expands into an invisible mass, which spreads a terrible, putrid odor throughout the affected space.
The spell does not function underwater.
Calm Animal 2 Wicca 2
Charm [Manipulation] [Mind Affecting] [Animal]
Level: 2
Components: V, M, C3 (supply of food liked by the animal)
Casting Time: pensive
Range: touch
Target: size-2 animal
Duration: 1 round/10 rank
Other: none
Description: Calm Animals 2 soothes and quiets an animal, rendering it docile and harmless. Only ordinary animals (those with Mind less than 40) can be affected by this spell.
The affected creature remains where it is and does not attack or flee. It is not helpless and defends itself normally if attacked. Any threat breaks the spell on the threatened creatures. “herbs on a steak – that’ll calm ‘em down”
Candy 1 Wicca 1
Transformation
Level: 1
Comp: V, M, C1 (pinch of sugar), F1 (rose quartz crystal wand, at least 3 cm long)
Casting Time: casting
Range: touch
Target: size-4 solid object or creature
Duration: 1 minutes/rank
Other: may affect larger targets: Size-3 = 1 shift harder. Size-2 = 3 shifts harder. Size-1 = 6 shifts harder
Description: Candy 1 asks the caster to sprinkle the target with the sugar, touch the target with a wand, and say “Fac cibos” to activate the casting. The sugar crystals twinkle out of existence and the target appears unaffected. However, if the target is tasted and/or consumed by an animal or humanoid, the target will seem sweet and edible. (Note that this is a favorite spell of witch mothers with young children...)
Darken 4 Wicca 4
Summoning
Level: 4
Comp: C1 (pinch of powdered soot), F4 (fleck of polished jet attached to a raven's hollow legion)
Casting Time: casting
Range: emanates from the caster
Target: cone4 (16 spaces)
Duration: 1 round/rank
Description: The Caster puts one end of the bone into his/her mouth, holds the pinch of soot before the end of the bone, and blows. The soot swiftly expands into a cone-shaped cloud out from the Caster, darkening every space that is completely within the cone. These spaces are now considered dimly lit, causing a partial shift penalty to all combat, perception, and skill rolls requiring sight (ex. tinkering with mechanical apparatuses, rewiring a circuit, painting a picture, etc.). This spell is dispersible by any magical breeze or gust or strong wind over 10 Km/hour.
Darken 5 Wicca 5
Summoning
Level: 5
Comp: C1 (pinch of powdered soot), F2 (fleck of polished jet attached to a raven's hollow legion)
Casting Time: casting
Range: emanates from the caster
Target: cone6 (36 spaces)
Duration: 1 minute/rank
Description: The Caster puts one end of the bone into his/her mouth, holds the pinch of soot before the end of the bone, and blows. The soot swiftly expands into a cone-shaped cloud out from the Caster, darkening every space that is completely within the cone. These spaces are now considered dimly lit, causing a partial shift penalty to all combat, perception, and skill rolls requiring sight (ex. tinkering with mechanical apparatuses, rewiring a circuit, painting a picture, etc.). This spell is dispersible by any magical breeze or gust or strong wind over 10 Km/hour.
Doorman 1 Wicca1
Locomotion
Level: 1
Components: V, M, C2 (animal fat)
Description:See UHPH page 90.
Doorman 2 Wicca2
Locomotion
Level: 2
Components: V, M, C2 (animal fat)
Casting Time: casting
Range: medium
Target: size2 object of weight 60 Kg or less
Duration: instantaneous
Other: none
Description: Open/Close 2 functions like open/close 1, with changes in spell parameters as noted.
Elusiveness 4 Wicca 4
Charm (Manipulation)
Level: 4
Components: V, M, F4 (turquoise)
Casting Time: casting
Range: short
Target: size1 creature
Duration: 1 round/rank
Other: none
Description: Elusiveness 4 gives the target a shift penalty to Perception to notice the caster within a crowd of people (10 or more). Attacking or leaving the crowd breaks this spell.
Fright 2 (Insight Condition 2) Wicca 2 (Progressive spell leading toward Fright)
Charm
Level: 2
Components: V, M, C2 (live spider), F2 (visible brooch of a pentacle)
Casting Time: casting
Range: close
Target: size1 creature
Duration: 1 round/10 rank
Other: none
Description: Fright 2 causes the target to suffer a +5 fear penalty to all TNs for actions or skill rolls.
Fright 3 (Insight Condition 3) Wicca 3 (Progressive spell leading toward Fright)
Charm
Level: 3
Components: V, M, C2 (live spider), F2 (visible brooch of a pentacle)
Casting Time: casting
Range: close
Target: size1 creature
Duration: 1 round/10 rank
Other: none
Description: Fright 3 causes the target to suffer a partial-shift fear penalty to all TNs for actions or skill rolls.
Fright 4 (Insight Condition 4) Wicca 4 (Progressive spell leading toward Fright)
Charm
Level: 4
Components: V, M, C3 (live spider), F3 (visible brooch of a pentacle)
Casting Time: casting
Range: close
Target: size1 creature
Duration: 1 round/10 rank
Other: none
Description: Fright 4 causes the target to suffer a one-shift fear penalty to all TNs for actions or skill rolls.
Fright 5 (Fear 5) Wicca 5 (FINAL Progression)
Charm
Level: 5
Components: V, M, C3 (live spider), F3 (visible brooch of a pentacle)
Casting Time: casting
Range: medium
Target: size1 creature
Duration: 1 round/10 rank
Other: none
Description: Fright 5 causes the target to suffer a one-shift fear penalty to all TNs for actions or skill rolls and drop anything held.
If the target has been affected, in order of progression by Fright 2, Fright 3, and Fright 4 and they are still in effect, then the target become immobilized and held in fear in addition to all other effects for the duration of the spell.
Glue 4 Wicca 4
Universal
Level: 4
Components: V, M, C2 (drop of animal glue)
Casting Time: casting
Range: touch
Target: size1 object (see special note below)
Duration: 1 round/rank
Other: none
Description: While casting Glue 4, the Caster drops the glue onto the target and touches it, glue side down, to another object or surface. The target immediately sticks strongly to the object or surface for the duration of the spell. Str TN100 can sever the attachment before the end of the spell. Note that the target may be stuck to clothing that is worn by a living creature or humanoid – as long as it is not attached directly to fur, skin, or hair. This bond can withstand 10000 N, or roughly 1000 Kg mass. Special note: this includes one space of one immovable objects, such as wall, door, or floor. Forcefully removing exposed flesh from a glued object, before the expiration of the spell, causes 7d6 damage.
Hairdo 2 Wicca 2
Transformation
Level: 2
Comp: V, M, F1 (hairbrush)
Casting Time: casting
Range: personal
Target: Caster
Duration: 1 minute/rank
Other: none
Description: The Caster squeezes the brush between thumb and forefinger and says, “Mutantur pili __________, ” in which the blank is filled in with whatever type of hair style the Caster is able to produce from Dmst (see chart below), in the Caster's preferred language.
Dmst Rank 20 straight hair; simple waves; curly; bleaching
Dmst Rank 30 perms, shaved, wedge, layering; dyeing (single color)
Dmst Rank 40 any
This casting can change the target’s hair color or extend length, however, it may make hair look shorter or give an appearance of baldness for the duration.
Lookalike Wicca 4
Charm (Manipulation)
Comp: V, M, C2 (pea-sized piece of moonstone and the wing of a bark-colored moth), F2 (dried chameleon's tail)
Casting Time: casting
Range: medium
Target: size1 human or humanoid
Duration: 1 round/rank
Other: none
Description: The Caster squeezes the chameleon's tail against the moonstone and wing, and then takes on the face remembered (Memory TN100). The Caster then appears to be the desired person, as long as they are not under close scrutiny (Perception TN 100), and not being viewed with visual aides, and as long as they remain at least 5 spaces distant.
This casting does not affect clothing, accessories, or hair.
Those people who are of close acquaintance may see flaws in the guise (Mem TN100).
Mask Object 1 Wicca 1
Metamagic
Level: 1
Comp: V, M, C1 (dust), F1 (jar of flecks of gemstones clear quartz, amethyst, lapis lazuli, aquamarine, emerald, citrine, carnelian, and garnet)
Casting Time: ritual (2 hour)
Range: touch
Target: size0 or smaller object
Duration: 8 hours
Other: none
Description: Mask Object 1 is a two hour ritual that unerringly hides the target from magical location spells. Spells and powers searching for a scry-blocked target automatically fail. If magical, it has no aura for the duration of the spell; however, the target can be searched and found physically.
Morale Sap 3 Wicca 3
MBS[Morale], Necromancy [Fear, Mind-affecting]
Level: 3
Comp: V, M, C2 (marble-sized lump of combined, hardened: fecal matter, coal, and yolk of an unhatched, rotten egg), C2 (bag of fermenting vomit)
Casting Time: casting
Range: close
Target: size0 humanoid
Duration: instantaneous
Other: 1d6 damage:1 resource
OR
May affect larger targets: Size1 = 1 shift harder. Size2 = 3 shifts harder. Size3 = 6 shifts harder
OR
May increase damage: Double = 1 shift harder. Triple = 3 shifts harder
Description: With Morale Sap 3, while holding the marble-sized lump in the casting hand, the Caster extends her/his pointer finger toward the target. As the Caster crushes the lump, a ray of green energy shoots from her/his fingertip and strikes the target, doing 2d6 Morale damage to the target. The caster must succeed on a ranged touch attack with the ray to deal damage to a target.
Morale Sap 5 Wicca 5
MBS Affecting [Morale], Necromancy [Fear, Mind-Affecting]
Level: 5
Components: V, M, C1 (marble-sized lump of combined, hardened: fecal matter, coal, and yolk of an unhatched, rotten egg)
Casting Time: casting
Range: close
Target: size1 humanoid
Duration: instantaneous
Other: 1d6 damage:1 resource
May affect larger targets: Size2 = 1 shift harder. Size3 = 3 shifts harder. Size4 = 6 shifts harder
May increase damage: Double = 1 shift harder. Triple = 3 shifts harder
Caster may combine increase size of affected target and increase damage double or triple
Description: Morale Sap 5 functions like Morale Sap 4 with changes in spell parameters as above, doing 5d6 damage.
Nightlight 1 Wicca 1
Charm
Level: 1
Comp: V, M, C3 (one or more live fireflies, pea-sized lump of congealed nectar, ground ant bodies and mashed slugs), F3 (flecks of sunstone thrown into small translucent/transparent jar; caster must be adjacent to foliage and outdoors)
Casting Time: pensive
Range: close
Target: one firefly within range, lighting up one space with dim light
Duration: 1 round/10 rank
Other: none
Description: To activate Nightlight, the caster must be in range of one firefly, and the caster must outdoors near foliage. The caster places the pea-sized lump into or onto the item that the firefly will occupy, lifts the object, and sings a simple three-note scale (Music TN25). On success, the firefly lured by the Caster will converge upon the jar and dwell there for the duration of the spell, lighting the one space. At the end of the spell, the fireflies fly away.
Nightlight 3 Wicca 3
Charm
Level: 3
Comp: V, M, C3 (one or more live fireflies, pea-sized lump of congealed nectar, ground ant bodieds and mashed slugs), F3 (flecks of sunstone thrown into small translucent/transparent jar; caster must be adjacent to foliage and outdoors)
Casting Time: casting
Range: close
Target: one or more fireflies within range, depending on Soul resource spent (1 firefly: 1 Soul spent)
Duration: 1 round/rank
Other: The number of fireflies lured to the jar determines the range of light and additional Soul spent:
Description: To activate Nightlight, the caster must be in range of one or more fireflies, and the caster must outdoors near foliage. The caster places the pea-sized lump into or onto the item that the firefly will occupy, lifts the object, and sings a simple three-note scale (Music TN25). On success, the number of fireflies lured by the Caster will converge upon the holding object and dwell there for the duration of the spell, lighting the area around them as listed above. At the end of the spell, the fireflies fly away.
Nightlight 5 Wicca 5
Charm
Level: 5
Comp: V, M
Casting Time: casting
Range: close
Target: one or more fireflies within range, depending on Soul resource spent (1 firefly: 1 Soul spent)
Duration: 1 round/rank
Other: The number of fireflies lured to the jar determines the range of light and additional Soul spent:
Description: To activate Nightlight, the caster must be in range of one or more fireflies, and the caster must outdoors near foliage. The caster places the pea-sized lump into or onto the item that the firefly will occupy, lifts the object, and sings a simple three-note scale (Music TN25). On success, the number of fireflies lured by the Caster will converge upon the holding object and dwell there for the duration of the spell, lighting the area around them as listed above. At the end of the spell, the fireflies fly away.
Parley Homines Wicca 3
Universal
Comp: C1 (fleck of lapis lazuli and pea-sized lump of charcoal folded into a small piece of parchment, vellum, or other type of “paper”), F3 (gold chain collar-type necklace with turquoise pendant that rests at the base of the neck or directly over the throat/vocal chords)
Casting Time: Casting
Range: touch
Target: willing size1 human or humanoid
Duration: 1 round/10 rank
Other: none
Description: While wearing the emerald collar necklace, the caster holds the packet of charcoal and lapis lazuli in one hand. As the Caster touches the target, the packet vanishes; the target’s Native Tongue is temporarily changed to be that of the Caster’s. The other languages known remain unaffected.
Pinch 3 Wicca 3
Summoning
Level: 3
Comp: M, C1 (cinnamon stick), F1 (tweezers)
Casting Time: casting
Range: close
Target: size0 or smaller humanoid or creature
Duration: 1 round
Other: Spell may be pumped to affect larger target. Size 1 = 1 shift harder. Size 2 = 3 shifts harder. Size 3 = 6 shifts harder.
Description: While pointing at the target, the Caster uses the tweezers to pinch the cinnamon. The target feels an uncomfortable and sudden “pinch” in a tender area, which will disrupt the target's concentration (partial shift penalty to all social interaction (ie. Pspk, Cult, Pres) rolls within the next 6 seconds/1 round).
Sly Suggestion 2 Wicca 2
Charm (Manipulation); Shift
Level: 2
Components: V, M, F1 (eagle feathers), C1 (pinch of peacock feathers)
Casting Time: casting
Range: touch
Target: size1 creature
Duration: 1 round/10 rank
Other: none
Description: Sly suggestion 2 gives a partial shift bonus to all Influence rolls.
Suave 5 (Charm Humanoid 5) Wicca 5
Charm [Manipulation] [Mind Affecting] [Language-dependent] [Sonic] [Humanoid]
Level: 5
Components: V, M, F1 (black item of apparel), C1 (breath mint)
Casting Time: pensive
Range: touch
Target: size0 humanoid
Duration: 1 round/10 rank
Other: none
Description: Charm Humanoid 5 makes a humanoid creature regard the caster as its trusted friend and ally (treat the target’s attitude as friendly). If the creature is currently being threatened or attacked by the caster or the caster’s allies, however, it cannot be affected by this spell. The spell does not enable the caster to control the charmed Humanoid as if it were an automaton, but it perceives the caster’s words and actions in the most favorable way. The caster can try to give the subject orders, but the caster must win an opposed Influence check to convince it to do anything it wouldn’t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by the caster or the caster’s apparent allies that threatens the charmed Humanoid breaks the spell. The caster must speak the Humanoid’s language to communicate the caster’s commands, or else be good at pantomiming (Thespianism).
Tranquility (Calm Humanoid 4) Wicca 4
Charm [Manipulation] [Mind Affecting] [Humanoid]
Level: 4
Components: V, M, C2 (supply of food liked by the Humanoid)
Casting Time: pensive
Range: touch
Target: size0 Humanoid
Duration: 1 round/10 rank
Other: none
Description: Calm Humanoid 4 soothes and quiets a Humanoid, rendering the person docile. Only a Humanoid can be affected by this spell.
The affected person remains where they are and does not attack or flee. The target of the spell is not helpless and can defend itself normally if threatened. Any threat (physical, verbal, or other) breaks the spell on the threatened humanoid.